Tag design

Makers

You can start making something in seconds.
One simple idea is all you need before your brain
automatically explores problems, solutions, and dreams.
Turning that idea into something tangible and wonderful is harder.
You need structure, strategies, people, hard work.

The software world is young and we are still figuring out the most basic processes of the craft. For instance, we tend to label ourself architects or designers, inspired by people who build houses or work in mass production.

Designers tend to paint pictures, while engineers tend to make diagrams describing what they want to make. Both of these approaches are fundamentally flawed in software. They make a lot of sense in the trades that inspired them, where the cost of change is high and getting it right the first time is essential. Making software is pretty much the opposite.

With software it’s so easy to reiterate that there’s no need to choose between ideas on the drawing board. You can simply build it and see for yourself how it would work. As long as you always make the simplest possible version, you can quickly verify if it’s a good idea or not, and it can be rather efficient too.

I’m not saying that you shouldn’t use Photoshop or OmniGraffle in the process of making. They are useful tools for making your software better. Refining it, making sure they play well with others. However, I believe that a lot of the
‘design processes’ that go on now are flawed.

In fact, I would like to remove all labels. Take a big magic marker, cross out ‘engineer’ or ‘designer’, and write one word on all of them:

MAKER

I sometimes hear people say ‘everything is design’. I do agree that everyone who is involved in making software needs to care about what it does, how it works, how it feels, and so on. The problem in my mind is that this definition
makes ‘design’ too generic.

It also tends to exclude programmers and gives the impression that they don’t need to care about the look and behaviour of the end result. In my experience, this pattern leads to massive amounts of suck.

Stop thinking about programmers and designers. We’re all makers, so don’t feel limited by such a poorly placed label. You’re job is to make the software. I don’t care what hats you wear as long as you’re contributing. We should always strive to learn more skills, to become better makers.

People with a classic IT background should learn more about writing, colors and traditional design principles. Those who possess these skills should learn more about markup, CSS, Interface Builder, or maintaining resources in version control systems and project files. The more you know about how software is made, the better you can help making it great.

This does not mean that I advocate design by committee. I do believe all software needs a director; one who maintains the vision of what we are making, and who instructs and directs the rest of the team. This person is ultimately
responsible for the shape of the product. But without good makers, that person is doomed to fail.

Let us all become better makers.

Jim Wesson aka @hotdogsladies aka Merlin Mann is the customer from hell:

First, and most important, can we do something to make the logo BIGGER and more prominent? I’ve done a quick sketch using the circumference of my coffee cup as a reference guide (see attached) and I’m sure we all agree that the new eagle is much easier to see at about three times the current size (I’m not sure what that is in computer picas). Everyone agrees that the new eagle logo my daughter drew is GORGEOUS, so I really want those feathers to stand out over the “Stool” info scrolling through the eagle’s mouth (beak? bill? not important).

Great fun.

Masters of the hipster-universe

Awesome hipster He-Man and friends drawings. Must see.

Awesome rubber band gun

By Andy Mangold. Daddy, please make me one like that. And get me a pony while you’re at it?

Facebook vanity URLs

Chris has a interesting analysis of a recent move by Facebook to support username urls:

Arrington has a post that claims that “Facebook is getting wise to something MySpace has known from the start – users love vanity URLs.”

I don’t buy it. In fact, I’m pretty sure that the omission of vanity URLs on Facebook is an intentional design decision from the beginning, and one that I’ve learned to appreciate over time.

I think this change is another result of Facebook’s apparent fear and envy of twitter’s recent popularity. However, I believe they fullfill different social functions, and that Facebook’s attempts at competing in Twitter’s function only weakens it’s existing position.

Why your avatar matters

Good article about Avatars. As we continue to build our internet personalities, branding gets more and more important. Wonder if I should add an avatar to the sidebar of this blog?

I tend to switch between a Self portrait I took while Photographing ABC Startsiden and my Manga me (From Face your manga). I feel that both of them work, as the manga one is quite recognizable), but I would love to get a good hand-drawn one, as I feel the manga ones are a bit generic.

Copyright © marcus ramberg
nordaaker

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